AVA GARFINKEL
RESUME
May 2021 - August 2021
WORK EXPERIENCE
Hasbro,
Associate Game Designer
June 2023 - Present
Work to design, develop, and improve original and existing board games for Hasbro Gaming. Responsibilities include leading design direction, creating prototypes, curating feedback, and collaborating with licensors such as Warner Brother’s and Mattel.
Brown University School of Engineering,
Teaching Assistant
January 2022 - May 2023
Provided teaching assistance for professors in classes such as Electrical Circuits and Signals, Introduction to Engineering, and Chemical Process Design.
Commodore Builders,
Life Science Intern
Worked with a team of 7 to manage and coordinate a large-scale construction project for AMGEN. Was responsible for drafting RFIs, materials procurements, and subcontractor coordination.
SKILLS
Software:
Microsoft Office, Adobe Illustrator, Adobe Photoshop, Adobe InDesign Google Apps,
Solidworks, Fusion 3U0, Rhino, Jira, Figma, Miro, MATLAB, COMSOL
Soft Skills:
Project design, project organization, drafting, graphic presentations, concept
development, rapid prototyping, leadership, public speaking, teamwork, modeling
EDUCATION
Brown University and Rhode Island School of Design
Master of Art in Design Engineering (MADE)
July 2022 - May 2023
Brown University
Bachelor of Science in Mechanical Engineering
September 2018 - May 2022
PROJECTS
HAP App Redesign
Worked with Flourish Labs to redesign the UI for their mental health tracking app Hap, focused mainly on data visualization and the check-in process.
Fall 2023
Drew insights from user research to make informed design decisions.
Designed within existing brand guidelines to create a more accessible user experience.
Nori Pop-Up Book
Worked as the lead engineer on a team of four to design and construct a 3D pop-up book with electronic interactions for children ages 4 to 10.
Fall 2022
Built 5 unique and interactive circuits that incorporated light, sound, and vibration.
Performed a SWOT analysis to determine how and where the product would perform on the market.
Little Chef
Worked collaboratively with an interdisciplinary team to design and fabricate a physical game for children ages 7+ to help them learn the basic fundamentals of coding.
Summer 2022
Acted as the lead designer to model, refine, and construct all game components.
Created a product road map to guarantee that a looks-like and works-like model was completed below budget within a 6 week timeframe.